Thursday, March 26, 2009

3.75 Update: Variant Paladins


The alternate alignment Paladins, originally printed in Unearthed Arcana 3.5, have been popular, but only the classic "Paladin of Honor" received an update for 3.75. That new Paladin of Honor got some abilities from the Paladin of Freedom, so an update will be necessary for the other three.

Note that all class features written here are only those that deviate from the Paladin of Honor printed in the Pathfinder Player's Handbook.

Paladin of Freedom
CHAOTIC GOOD
3-Aura of Resolve: The Paladin of Freedom gains this ability at level 3 instead of level 8.
5-Divine Bond: A Paladin of Freedom cannot use Divine Bond to add the Axiomatic property to his weapon, but he can add the Anarchic property instead.
8-Aura of Courage: The Paladin of Freedom gains this ability at level 8 instead of level 3.



Paladin of Tyranny
LAWFUL EVIL
1-Aura of Evil, Smite Good, Detect Good
Aura of Evil: A Paladin of Tyranny radiates an aura of Evil instead of one of good, as would an Evil Cleric.
Smite Good: As Smite Evil, except only effective against Good creatures.
Detect Good: A Paladin of Tyranny can cast Detect Good at will as a spell-like ability, using his Paladin level as his caster level.
2-Life Syphon (replaces Lay On Hands): An evil Paladin has the ability to steal lifeforce from other living creatures. As a melee touch attack, the Paladin draws a number of hit points from his target equal to his Paladin level. Life Siphon has no effect on targets that are not living. Life Siphon may be used a number of times each day equal half the Paladin's class level plus his Charisma bonus.
3-Aura of Despair (replaces Aura of Courage), Divine Carrier (Replaces Divine Health)
Aura of Despair: Any foe within 10 feet of the Paladin is overcome with a sense of futility. Each foe so affected takes a -2 penalty on all saving throws as long as he or she remains in the Aura. There is no saving throw to avoid this penalty, but the penalty ends as soon as the foe leaves the area.
Divine Carrier: At level 3, an evil Paladin gains immunity to all diseases, natural and supernatural. However, he can still carry disease and spread it to others.
4-Channel Negative Energy (Replaces Channel Positive Energy), Spellcasting: At level 4, an Evil Paladin may Channel Negative Energy as an Evil Cleric 3 levels lower would. This ability functions 1+CHA times each day.
Spellcasting: As written, but use the Blackguard spell list instead of the Paladin spell list.
5-Profane Bond (replaces Divine Bond): As Divine Bond, except that Profane Bond cannot add the Holy property to his weapon; he can add the Unholy property instead.
6-Contagion (Replaces Remove Disease): An evil Paladin can spend 2 uses of his Life Siphon ability to cast Contagion as a a spell-like ability with his caster level equal to half his Paladin level.
8-Debilitating Aura (replaces Aura of Resolve): Any foe within 10 feet of the Paladin is overcome with a sense of dread. Each foe so affected takes a -1 penalty to armor class as long as he or she remains in the Aura. There is no saving throw to avoid this penalty, but the penalty ends as soon as the foe leaves the area.
9-Bestow Curse (replaces Remove Curse): An Evil Paladin can spend two uses of his Life Siphon Ability to cast Bestow Curse as a spell-like ability with his caster level equal to half his Paladin Level.
11-Aura of Dread (replaces Aura of Justice): As Aura of Justice, but for Smite Evil. Aura of Dread grants no benefit to Good creatures.
12-Dark Siphon (replaces Neutralize Poison): Starting at level 12, an Evil Paladin may use his Life Siphon ability twice with a single touch, using a single standard action.
14-Aura of Profanity (replaces Aura of Faith): At level 14, all the Paladin's attacks count as Evil. Any attack directed against a foe within 10 feet also counts as evil.
15-Transfer Hex (replaces Break Enchantment): At level 15, an evil Paladin can spend three daily uses of Life Siphon to transfer a magical effect on an ally to another creature within 30 feet. Transfer Hex can be used on any effect that can be ended by Break Enchantment.
17-Aura of Domination (Replaces Aura of Righteousness): As Aura of Righteousness, except that it bestows DR 5/Good.
20-Profane Ascension (replaces Holy Champion): As Holy Champion, but affects DR/Good, Smite Good, and Good Outsiders.

Paladin of Slaughter
CHAOTIC EVIL
1-Aura of Evil, Smite Good, Detect Good
Aura of Evil: A Paladin of Slaughter radiates an aura of Evil instead of one of good, as would an Evil Cleric.
Smite Good: As Smite Evil, except only effective against Good creatures.
Detect Good: A Paladin of Slaughter can cast Detect Good at will as a spell-like ability, using his Paladin level as his caster level.
2-Life Syphon (replaces Lay On Hands): An evil Paladin has the ability to steal lifeforce from other living creatures. As a melee touch attack, the Paladin draws a number of hit points from his target equal to his Paladin level. Life Siphon has no effect on targets that are not living. Life Siphon may be used a number of times each day equal half the Paladin's class level plus his Charisma bonus.
3-Debilitating Aura (replaces Aura of Courage): Any foe within 10 feet of the Paladin is overcome with a sense of dread. Each foe so affected takes a -1 penalty to armor class as long as he or she remains in the Aura. There is no saving throw to avoid this penalty, but the penalty ends as soon as the foe leaves the area.
Divine Carrier: At level 3, an evil Paladin gains immunity to all diseases, natural and supernatural. However, he can still carry disease and spread it to others.
4-Channel Negative Energy (Replaces Channel Positive Energy), Spellcasting: At level 4, an Evil Paladin may Channel Negative Energy as an Evil Cleric 3 levels lower would. This ability functions 1+CHA times each day.
Spellcasting: As written, but use the Blackguard spell list instead of the Paladin spell list.
5-Profane Bond (replaces Divine Bond): As Divine Bond, except that Profane Bond cannot add the Holy or Axiomatic properties to his weapon; he can add the Unholy or Anarchic properties instead.
6-Contagion (Replaces Remove Disease): An evil Paladin can spend 2 uses of his Life Siphon ability to cast Contagion as a a spell-like ability with his caster level equal to half his Paladin level.
8-Aura of Despair (replaces Aura of Resolve), Divine Carrier (Replaces Divine Health)
Aura of Despair: Any foe within 10 feet of the Paladin is overcome with a sense of futility. Each foe so affected takes a -2 penalty on all saving throws as long as he or she remains in the Aura. There is no saving throw to avoid this penalty, but the penalty ends as soon as the foe leaves the area.
9-Bestow Curse (replaces Remove Curse): An Evil Paladin can spend two uses of his Life Siphon Ability to cast Bestow Curse as a spell-like ability with his caster level equal to half his Paladin Level.
11-Aura of Dread (replaces Aura of Justice): As Aura of Justice, but for Smite Evil. Aura of Dread grants no benefit to Good creatures.
12-Dark Siphon (replaces Neutralize Poison): Starting at level 12, an Evil Paladin may use his Life Siphon ability twice with a single touch, using a single standard action.
14-Aura of Profanity (replaces Aura of Faith): At level 14, all the Paladin's attacks count as Evil. Any attack directed against a foe within 10 feet also counts as evil.
15-Transfer Hex (replaces Break Enchantment): At level 15, an evil Paladin can spend three daily uses of Life Siphon to transfer a magical effect on an ally to another creature within 30 feet. Transfer Hex can be used on any effect that can be ended by Break Enchantment.
17-Aura of Domination (Replaces Aura of Righteousness): As Aura of Righteousness, except that it bestows DR 5/Good.
20-Profane Ascension (replaces Holy Champion): As Holy Champion, but affects DR/Good, Smite Good, and Good Outsiders.

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